Trail Properties

This doc goes into all the details of Trails in Roblox and how they affect the result.

Appearance Properties

FaceCamera

Attempts to have the Trail always facing the camera. Depending on the flow of the Trail this may or may not work as well as expected.

FaceCamera : Set to Disabled...
FaceCamera : Set to Enabled...

LightEmission (Default : 0)

Determines how much the Trail is blended with the colors behind them. The result is very subtle.

LightEmission : Set to 0 then to 1.

LightInfluence

Determines how much the Trail is influenced by the Environment lighting. This example shows a red Point light to the right with a setting of 1. If you set the LightInfluence to 0 the environment does not affect the Trail at all. A Brightness setting will become available when LightInfluence is not set to 1.

LightInfluence : Set to 0 then 1.

Texture

The Texture Property uses an image that will be applied to the Trail. Note that the image will tile and stretch across the Trail. These settings can be adjusted below the Property.

  • Click on the property result.

  • Use the 'Add Image...' button at the bottom of the popup.

  • Use the 'Choose File...' Button at the top of the following window.

  • Load your desired image.

  • Rename the image if you want.

  • Select 'Create' to import the Image onto your Trail.

Note the direction of the image (upwards) and how it is placed on the Trail. This would be useful when designing your own images to use.

Adding a custom Texture...

TextureLength

Sets the length of the Trails texture. This depends on the TextureMode property (next point). By default (Stretch mode at 1 Texture Length) the texture will fit once across the Trail regardless of how long the Trail is.

TextureLength : Set to 1 then to 10...

TextureMode

Determines how the texture wraps and repeats over the course of the trail.

TextureMode : Set to 'Static' then 'Stretch' then 'Wrap'...

Transparency

Determines the transparency over the course of the Trail. You can use a single number, or the Number Sequence to affect the Transparency over time. Note how the Trail at 0 Transparency seems to brighten, use the LightInfluence, LightEmission, and Brightness settings to adjust this if needed.

Transparency : Set from 1 to 0 over time...

Emission Properties

Enabled

Enables or Disables the Trail.

Lifetime

Defines the range of lifetime from minimum to maximum. They can be the same amount as well.

Lidetime : Set to 2 then to 0.2...

MaxLength - Minlength

Sets the Maximum and Minimum length of the Trail. The two properties work together for different results with examples below.

MaxLength - MinLength - Set to 0 & 0.1, then 10 & 10...

WidthScale

Adjusts the width over the course of the Trail. Values between 0 - 1 are useful.

WidthScale : Set from 0 to 1 to 0 over time...

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