Tileable Textures
This doc goes over how Tileable Textures are used in games.
Some areas in games and experiences require a large area with a single surface. It is common to have a texture with detail taking up most of this area such as grass, rock, or concrete on the ground, plaster or brick on the walls, tiles on the roof, etc.
It is most common to use a Tileable Texture so that it uses less polygons overall, but still looks detailed.
A Tileable Texture is a texture that can repeat without issue indefinitely in both horizontal and vertical axes.
Tileable textures are not used for everything, as the material count would get considerably high if every unique surface type had an individual material. These are mostly used with large area surfaces, and then trim sheets or baked assets used for more detailed assets.
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