Importing the Avatar
This doc goes over importing your custom Avatar into Roblox.
Last updated
This doc goes over importing your custom Avatar into Roblox.
Last updated
As our Avatar has several key elements included we will most likely want to test that functionality. Roblox has a space specifically for this that allows an avatar to try on different attachments, clothes, and hairstyles, as well as navigate the space with default animations.
Go to the on the Roblox Website.
Use the three dots above the Play button to load the space into Roblox Studio.
Select 'Import 3D' in either the 'General' or 'Avatar' sections at the top of the Roblox Editor.
Check if there are any warnings or errors in the bottom left panel.
If there are, check the 'Troubleshooting' tab above.
Set the 'Rig Type' to R15 under 'Rig General'
This may be set already if you have correctly set everything up.
Set the 'Rig Scale' to the Character body type you used as reference.
Classic = Default
Normal = RThro
Slender = RThro Narrow
Rename the model to 'StarterCharacter'.
You can do this in the Import Window as well.
Disable the 'Upload to Roblox' option,
Drag the avatar under the 'StarterPlayer' folder.
Press Play to test your character!
In this doc
If you get the following error it means that you have forgotten or misspelled the "RootFaceJoint" mapping. Check out the for more information.