Misc. Properties
This doc goes over how to use the EmitterShape, Flipbook, Motion, and Particles categories within the Particle Emitters in Roblox.
EmitterShape
Shape
Sets the shape of the emitter.

ShapeInOut
Defines if the particle goes outwards, inwards, or in and out.

ShapePartial
Influences the type of emission on Cylinder, Disc, and Sphere Shapes. Best use between 0 - 1.

Note that each shape has a different approach to the influence. Cylinder allows you to make a Cone shape for example.

ShapeStyle
Sets whether the object emits as a volume or just the surface.


Flipbook
FlipbookLayout
Defines if the image is a flipbook image using 2x2, 4x4 or 8x8 cells.


FlipbookFrameRate
Defines how fast the flipbook animates in Frames per Second.

FlipbookMode
Determines the type of Flipbook animation.
'Loop' repeats the flipbook repeatedly.
'OneShot' goes through the flip book once by the end of the life of the particle.
'PingPong' goes through the flipbook forward then backward repeatedly.
'Random' randomly selects one of the above.

FlipbookStartRandom
Defines if the starting frame is random or not.

Motion
Acceleration
Applies acceleration to the particles after they spawn in Studs per second squared to the axis defined. Use negative numbers for the opposite direction.

Particles
Drag
Determines the exponential decay rate.

LockedToPart
Defines if the particles are locked to the parent part or not.


TimeScale
Defines the scale of the speed of the particle from 0 to 1.

VelocityInheritance
Determines how much of the parents' velocity is applied to the particle.
WindAffectsDrag
Defines whether or not the particle is affected by the 'Workspace.GlobalWindVector'
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