Misc. Properties

This doc goes over how to use the EmitterShape, Flipbook, Motion, and Particles categories within the Particle Emitters in Roblox.

EmitterShape

Shape

Sets the shape of the emitter.

Shape - Box, Cylinder, Disc, & Sphere...

ShapeInOut

Defines if the particle goes outwards, inwards, or in and out.

ShapeInOut - Set to 'InAndOut'...

ShapePartial

Influences the type of emission on Cylinder, Disc, and Sphere Shapes. Best use between 0 - 1.

ShapePartial - Set to Shape : Sphere, ShapePartial - 0.2...

Note that each shape has a different approach to the influence. Cylinder allows you to make a Cone shape for example.

ShapePartial - Set to Shape : Cylinder, ShapePartial - 0.1...

ShapeStyle

Sets whether the object emits as a volume or just the surface.

ShapeStyle - Set to Volume...
ShapeStyle - Set to Surface...

Flipbook

FlipbookLayout

Defines if the image is a flipbook image using 2x2, 4x4 or 8x8 cells.

Flipbook Texture...
FlipbookLayout - Set to Grid4x4

FlipbookFrameRate

Defines how fast the flipbook animates in Frames per Second.

FlipbookFramerate - Set to 0 - 24...

FlipbookMode

Determines the type of Flipbook animation.

  • 'Loop' repeats the flipbook repeatedly.

  • 'OneShot' goes through the flip book once by the end of the life of the particle.

  • 'PingPong' goes through the flipbook forward then backward repeatedly.

  • 'Random' randomly selects one of the above.

FlipbookMode - Set to OneShot...

FlipbookStartRandom

Defines if the starting frame is random or not.

FlipbookStartRandom - Set to Enabled...

Motion

Acceleration

Applies acceleration to the particles after they spawn in Studs per second squared to the axis defined. Use negative numbers for the opposite direction.

Acceleration - Set to X: 1, Y:0.1, Z:0...

Particles

Drag

Determines the exponential decay rate.

Drag - Set to 1...

LockedToPart

Defines if the particles are locked to the parent part or not.

LockedToPart - Disabled.
LockedToPart - Enabled...

TimeScale

Defines the scale of the speed of the particle from 0 to 1.

TimeScale - Set to 1 > 0.5 > 0.1 > 0.

VelocityInheritance

Determines how much of the parents' velocity is applied to the particle.

WindAffectsDrag

Defines whether or not the particle is affected by the 'Workspace.GlobalWindVector'

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