Llama Labs Interactive
  • Introduction
  • Asset Creation
    • The Crate Series
      • Blender Basics
        • The Base Model
        • Edit Elements
        • Blender Common Tools
        • Simple Materials
        • Useful Techniques
        • Exporting the Asset
        • Summary
      • Materials and UVs
      • Palette & Gradient Texturing
        • Palette Approach
        • Creating the Material
        • Unwrapping UVs
        • Finalizing the asset
      • Tileable Textures
        • Creating the Texture
        • Creating the Material
        • Unwrapping the UVs
        • Finalizing the Asset
      • Trim Sheets
        • Creating the Texture
        • Creating the Material
        • Unwrapping UVs
        • Finalising the Asset
      • Hand Painted Assets
      • High polygon Assets
    • VRM Avatars
      • Getting Started
      • VRM for Blender
        • Installation
        • Rigging the Avatar
        • Weight Painting
        • Blend Shapes
        • VRM Details
        • VRM Export
  • Hyperfy
    • Custom Avatar Animation
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  1. Asset Creation
  2. The Crate Series

Palette & Gradient Texturing

This doc goes over how to use Palette and Gradient Texturing to create highly optimised assets.

Palette and Gradient Texturing is one of the most efficient approaches to texturing an asset as it is very fast to do as the assets are usually simpler in nature. It can also be the most optimised as an entire experience can use one material as well as the smallest filesize due to the very limited number of textures..

The disadvantage is that the results can be quite limited in detail in comparison to other approaches.

The asset uses a simple texture with all the colors or gradients you want to use on the asset, and you place the UVs of the asset onto those colors or gradients.

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Last updated 6 months ago