Summary
This doc goes into a Summary of the things you have learned on how to create a simple asset in Blender.
In this tutorial you looked at the basics of creating assets in Blender. You learned the following :
Position, Rotation, and Scale of Objects.
Position, Rotation, and Scale of model elements.
Using common Blender tools to modify your asset.
Extude Tool.
Inset Tool.
Bevel Tool.
Loop Cut Tool.
Knife & Bisect Tool.
Adding simple materials to your asset.
Other Useful techniques for asset Creation.
Finalizing the asset before export.
You learned the following hotkeys :
Position [G]
Rotation [R]
Scale [S]
X Axis [X]
Y Axis [Y]
Z Axis [Z]
Multi select [Shift + Click]
Vertex Select [1]
Edge Select [2]
Polygon Select [3]
Extrude [E]
Inset [I]
Bevel [Ctrl + B]
Edge Loop [Ctrl + R]
Knife [K]
Duplicate [Shift + D]
Repeat last Action [Shift + R]
Join Edge / Close loop [F]
Loop Select [Alt + Left Click]
Select between [Ctrl + Left Click]
Apply Transforms [Ctrl + A]
And with that you have created a complete asset that could be used in a game! That said, it's not the best looking asset and depending on how many materials you used it may not be the most performant.
The next doc will cover Materials in more detail and start looking at how we can improve our asset overall.
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