Llama Labs Interactive
  • Introduction
  • Asset Creation
    • The Crate Series
      • Blender Basics
        • The Base Model
        • Edit Elements
        • Blender Common Tools
        • Simple Materials
        • Useful Techniques
        • Exporting the Asset
        • Summary
      • Materials and UVs
      • Palette & Gradient Texturing
        • Palette Approach
        • Creating the Material
        • Unwrapping UVs
        • Finalizing the asset
      • Tileable Textures
        • Creating the Texture
        • Creating the Material
        • Unwrapping the UVs
        • Finalizing the Asset
      • Trim Sheets
        • Creating the Texture
        • Creating the Material
        • Unwrapping UVs
        • Finalising the Asset
      • Hand Painted Assets
      • High polygon Assets
    • VRM Avatars
      • Getting Started
      • VRM for Blender
        • Installation
        • Rigging the Avatar
        • Weight Painting
        • Blend Shapes
        • VRM Details
        • VRM Export
  • Hyperfy
    • Custom Avatar Animation
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  1. Asset Creation
  2. The Crate Series
  3. Blender Basics

Summary

This doc goes into a Summary of the things you have learned on how to create a simple asset in Blender.

In this tutorial you looked at the basics of creating assets in Blender. You learned the following :

  • Position, Rotation, and Scale of Objects.

  • Position, Rotation, and Scale of model elements.

  • Using common Blender tools to modify your asset.

    • Extude Tool.

    • Inset Tool.

    • Bevel Tool.

    • Loop Cut Tool.

    • Knife & Bisect Tool.

  • Adding simple materials to your asset.

  • Other Useful techniques for asset Creation.

  • Finalizing the asset before export.


You learned the following hotkeys :

  • Position [G]

  • Rotation [R]

  • Scale [S]

  • X Axis [X]

  • Y Axis [Y]

  • Z Axis [Z]

  • Multi select [Shift + Click]

  • Vertex Select [1]

  • Edge Select [2]

  • Polygon Select [3]

  • Extrude [E]

  • Inset [I]

  • Bevel [Ctrl + B]

  • Edge Loop [Ctrl + R]

  • Knife [K]

  • Duplicate [Shift + D]

  • Repeat last Action [Shift + R]

  • Join Edge / Close loop [F]

  • Loop Select [Alt + Left Click]

  • Select between [Ctrl + Left Click]

  • Apply Transforms [Ctrl + A]


And with that you have created a complete asset that could be used in a game! That said, it's not the best looking asset and depending on how many materials you used it may not be the most performant.

The next doc will cover Materials in more detail and start looking at how we can improve our asset overall.

PreviousExporting the AssetNextMaterials and UVs

Last updated 6 months ago