Creating Materials
This doc goes over creating a material for your custom Avatar in Roblox using Blender.
The first thing we need to do is make the material in Blender so we know where to put the polygons to color.
Select your model.
Select the 'Material' panel in the 'Properties window.
Apply a material with the '+' at the top of the panel if it doesn't have one already.
Rename the material by double clicking it.
Select the Shading Tab at the top of the window.
Go to 'Add / Texture / Image Texture' at the top of the "Shader Editor' window in order to add a texture Node.
Import your color palette texture.
Connect the node to the color parameter.
In this doc,
Last updated